New video showing most of the new features in the first update: — FULL FEATURE LIST —
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— BREAKING NEWS — The ‚Big Update’ for Dynamic Tree & Plant Generator is ready and should appear soon. List of included new features: Automatic Billboard Generation: Every generated tree will automatically generate its billboard version + crop their billboard texture plane to match its bounds and minimize overdraw. Dynamic […]
Big Update for Dynamic Tree & Plant Generator is coming!

This is a first version of Unknown Origins combat system. Dev summary: I’ve slayed more bugs (coming both from UE4 engine bugs and my own programming faults) than actual enemies during the implementation Next goals: Implement multi-enemy situation attack possibilities, e.g. switching attack target during combo, special multi-enemy attacks, etc. […]
Combat system [v1]

All trees & plants were created using a tool built specially for Unknown Origins development: More devlog posts with more details will be coming soon! Next video will show combat system / party system. Stay tuned!